top of page

Summary

​

Here we were tasked with creating a vertical slice of what could be a longer game. We decided on making a roguelike deckbuilder where you control a fighting mecha that can be upgraded and customized.

 Project Breakdown

​

  • 10 weeks full speed (8 hours/day)

  • Team size of 7 people

  • Made with Unity

  • Responsibilties​

    • Animation

    • Scrum Master

  • LinkedIn

+46 706 39 69 06
thereseeleonora@gmail.com

Resume

I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd. Any internship offers can be made on May 5th, at the earliest.

bottom of page