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Summary
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This was the first project where we were supposed to use our school's in-house engine TGE. It was also the first project where we were encouraged to develop stronger characters and motivations. I therefore shouldered the responstibility of the game's narrative and character developments.
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You play as Sam, an amputee who, armed with a talking shield-arm, is making her way to the top of the city to confrontate the ruling tyrannical tech-lord.
Project Breakdown
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12 weeks half speed (4 hours/day)
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Team size of 15 people
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Made with our in-house engine TGE
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Responsibilties
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Game writing​
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Level design
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Set dressing
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