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Summary

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This was the first project where we were supposed to use our school's in-house engine TGE. It was also the first project where we were encouraged to develop stronger characters and motivations. I therefore shouldered the responstibility of the game's narrative and character developments.

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You play as Sam, an amputee who, armed with a talking shield-arm, is making her way to the top of the city to confrontate the ruling tyrannical tech-lord.

 Project Breakdown

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  • 12 weeks half speed (4 hours/day)

  • Team size of 15 people

  • Made with our in-house engine TGE

  • Responsibilties

    • Game writing​

    • Level design

    • Set dressing

  • LinkedIn

+46 706 39 69 06
thereseeleonora@gmail.com

Resume

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