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Summary

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This was the first project where we were supposed to use our school's in-house engine TGE. It was also the first project where we were encouraged to develop stronger characters and motivations. I therefore shouldered the responstibility of the game's narrative and character developments.

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You play as Sam, an amputee who, armed with a talking shield-arm, is making her way to the top of the city to confrontate the ruling tyrannical tech-lord.

 Project Breakdown

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  • 12 weeks half speed (4 hours/day)

  • Team size of 15 people

  • Made with our in-house engine TGE

  • Responsibilties

    • Game writing​

    • Level design

    • Set dressing

  • LinkedIn

+46 706 39 69 06
thereseeleonora@gmail.com

Resume

I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd. Any internship offers can be made on May 5th, at the earliest.

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