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During my time at DICE, I had the privilege of working on live service for Battlefield 6. For upcoming seasons, I was the narrative owner of one of the maps. I helped define how the battles of upcoming maps shape and further the worldbuilding and lore established in Battlefield 6. I implemented narrative content in the proprietary engine, Frostbite, and I managed our internal narrative database. For seasons 1 & 2, I worked on cosmetics; naming and describing store bundles and items.
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